映像制作パイプラインとアーティストのテクニック 7
Film Production Pipelines and Artist Techniques 7
今回のトピックスは、セルルックCGにおける背景美術のドローイングテクニックと、そこでのプロシージャル処理の可能性についてです。
会合では、この「映像制作パイプラインとアーティストのテクニック」シリーズの第1回目の会合から今回までを振り返るかたちでモデレーター達からダイジェスト的な解説を行い、Go言語を例にプロシージャルな画像処理エンジン構築の基礎及びそれを処理する計算クラスタの導入的解説から、機械学習などの発展を視野に、機械的に生成していく画像制作と自動化、アーティストの対話性へのシステム的な課題に関して、技術導入的な解説を行います。
その上で、現在、セルルックやアニメ表現を扱うスタジオの制作工程上の課題などを特集し、モデレーター達のリードのもとで、大規模制作のためのセルルックCG制作環境に関する課題などを取り上げたいと思います。
本会合では、比較的今後セルルックCGにおけるパイプライン変革を考えている一定規模のスタジオ及びそこでの技術者やスタジオを代表しているアーティストなどを対象に、比較的ITインフラへの基礎知識を必要としない会合として現在の課題に焦点を当て開催します。
本会合をきっかけに、多くのスタジオでインフラ構築を含むパイプライン変革が進むことを期待しています。
前回までの会合(開催予定のもの含みます)
https://a-film-production-technique-seminar.com/fppat/fppat_seminar.html
■開催要項
●開催日時 :
2018年9月30日(日) 9:30-19:00
(ただし、若干調整の可能性があります)
※30日は19:00時から懇親会を予定しています。
是非、ご参加ください。
●会場及び詳細 :
株式会社ポリゴン・ピクチュアズ
東京都港区南麻布3-20-1 Daiwa麻布テラス1階
●プログラム :
プログラム内容の詳細はこちらになります。
●ディスカッション :
ディスカッション内容の詳細はこちらになります。
●運営 :
ポリゴン・ピクチュアズ 、スタジオフォンズ
●参加費 :
無料
●対象者 :
密な議論のもと今後の発展を深くディスカッションしていく目的のため、モデレーターの方から参加依頼ということで参加者への直接依頼を行うかたちで開催したいと思います。
●キーワード :
背景美術、クラウドインフラ、タスク分散処理、アセット管理システム、進捗管理システム、コスト評価システム、レポート自動生成、パテントチェックシステム、有事におけるシステム復旧と再構築体制の明確化など
ご質問などのお問い合わせは、contact@a-film-production-technique-seminar.com までお問い合わせください。
The topics of discussion this time will pertain to drawing techniques for 2D backdrops in cel-look CG animation, and the possibilities for procedural processing in this.
At this seminar, the moderators will provide a digest-like commentary looking back on this "Film Production Pipeline and Artists Techniques" series from our first meeting to the present. Then, using the Go language as an example, we shall begin with an introductory explanation of the fundamentals of procedural image processing engine architecture and of computational clusters for processing the same. Then, taking developments in fields such as machine learning into view, we shall conduct an introductory technical explanation of artificially generated image production and automation, as well as system-related issues regarding artist interactivity.
Following on from this, we shall feature issues related to the stages of production at studios which currently work with cel look or anime-style depictions and, guided by the moderators, should like to take up issues related to things like CG animation production environments for large-scale production.
We have decided to focus at present on the topics above when conducting this seminar because our goal is to make this seminar one which, relatively speaking, does not demand much basic knowledge of IT infrastructure, and which will be suitable for studios of a certain scale that are considering future innovation in cel look CG pipelines, engineers at these studios, or artists or other persons representing the studios.
We look forward to this seminar becoming an opportunity to push forward pipeline innovation that incorporates infrastructure architecture at a large number of studios.
Previous seminars (includes a seminar still to be held):
https://a-film-production-technique-seminar.com/fppat/fppat_seminar.html
■Event Information
●Date and time:
30 Sep 2018 (Sun.) 10:30-18:00
(However, there may be minor changes.)
*A socializing event is planned starting from 19:00 on 30 Sep.
You are warmly invited to participate.
●Venue and details:
Polygon Pictures Inc.
1F Daiwa Azabu Terrace, 3-20-1 Minami-Azabu, Minato-ku, Tokyo
●Program:
Details for Program can be found here.
●Discussion:
Details for Discussion can be found here.
●Operation:
Polygon Pictures Inc. Studio Phones
●Admission fee:
Free
●Intended audience:
As our goal is to hold intricate debates to form the basis for deep discussions of future developments, we are conducting this seminar on an invitational basis, whereby the moderators will make requests for participation and requests for attendance will be sent directly to participants.
●Keywords:
Matte painting, Cloud infrastructure, distributed task processing, asset management systems, progress management systems, automatic report generation, patent check systems, system restoration in emergencies and clarification of system for rebuilding, etc.
For inquiries, questions, etc., please contact contact@a-film-production-technique-seminar.com .
The topics of discussion this time will pertain to drawing techniques for 2D backdrops in cel-look CG animation, and the possibilities for procedural processing in this.
At this seminar, the moderators will provide a digest-like commentary looking back on this "Film Production Pipeline and Artists Techniques" series from our first meeting to the present. Then, using the Go language as an example, we shall begin with an introductory explanation of the fundamentals of procedural image processing engine architecture and of computational clusters for processing the same. Then, taking developments in fields such as machine learning into view, we shall conduct an introductory technical explanation of artificially generated image production and automation, as well as system-related issues regarding artist interactivity.
Following on from this, we shall feature issues related to the stages of production at studios which currently work with cel look or anime-style depictions and, guided by the moderators, should like to take up issues related to things like CG animation production environments for large-scale production.
We have decided to focus at present on the topics above when conducting this seminar because our goal is to make this seminar one which, relatively speaking, does not demand much basic knowledge of IT infrastructure, and which will be suitable for studios of a certain scale that are considering future innovation in cel look CG pipelines, engineers at these studios, or artists or other persons representing the studios.
We look forward to this seminar becoming an opportunity to push forward pipeline innovation that incorporates infrastructure architecture at a large number of studios.
Previous seminars (includes a seminar still to be held):
https://a-film-production-technique-seminar.com/fppat/fppat_seminar.html
■Event Information
●Date and time:
30 Sep 2018 (Sun.) 10:30-18:00
(However, there may be minor changes.)
*A socializing event is planned starting from 19:00 on 30 Sep.
You are warmly invited to participate.
●Venue and details:
Polygon Pictures Inc.
1F Daiwa Azabu Terrace, 3-20-1 Minami-Azabu, Minato-ku, Tokyo
●Program:
Details for Program can be found here.
●Discussion:
Details for Discussion can be found here.
●Operation:
Polygon Pictures Inc. Studio Phones
●Admission fee:
Free
●Intended audience:
As our goal is to hold intricate debates to form the basis for deep discussions of future developments, we are conducting this seminar on an invitational basis, whereby the moderators will make requests for participation and requests for attendance will be sent directly to participants.
●Keywords:
Matte painting, Cloud infrastructure, distributed task processing, asset management systems, progress management systems, automatic report generation, patent check systems, system restoration in emergencies and clarification of system for rebuilding, etc.
For inquiries, questions, etc., please contact contact@a-film-production-technique-seminar.com .