Film Production Pipelines and Artist Techniques 4


■Program


General moderator : Tohru Yamamori (Polygon Pictures Inc.) / Yusuke Kiriu (Studio Phones)

10:30 - 11:15
Practice and issues of current film production pipeline (Tohru Yamamori (Polygon Pictures) / Yusuke Kiriu (Studio Phones))

11:30 - 12:00
Introduction of game development pipeline (Tsuyoshi Odera (PlatinumGames Inc.))

12:15 - 12:45
FX production workflow using Houdini (Tomohiro Akiyama (Polygon Pictures Inc.))

13:00 - 14:30
Lunch
Round table (Discussion)
TA/TD motivation and career path
Panelists
Jo Morita (Digital Media Lab., Inc.) / Satoru Wada (PlatinumGames Inc.) / Tohru Yamamori (Polygon Pictures Inc.)

14:45 - 15:15
Asset management utilizing Houdini (Pavel Smirnov (Griot Groove inc. LiNDA))

15:30 - 16:00
Pre-Production process and cloud infrastructure (Yusuke Kiriu (Studio Phones))

16:15 - 16:45
What we did to operate Coverity on production (Akinobu Fujii (Aiming Inc.))

17:00 - 17:30
History of GT series asset convert pipeline (Takenobu Tomita (Polyphony Digital Inc.))

17:45 - 18:15
Round table (Discussion)
Larger FX data and infrastructure design
Panelists
Tohru Yamamori (Polygon Pictures Inc.) / Yusuke Kiriu (Studio Phones)

19:00 - Convivial party


Details for Discussion can be found here.
Related Materials for Discussion can be found here.
Details for Seminar can be found here.