Materials


Moderator (Polygon Pictures Inc. / Studio Phones)

This seminar series has closed.
For more information, please refer to "Looking back on FPTS".

Film Production Pipelines and Artist Techniques (Common materials)



Film Production Pipelines and Artist Techniques 7 (Post materials)


Film Production Pipelines and Artist Techniques 7

- Realtime approach for film production (Digital Frontier Inc.)

Film Production Pipelines and Artist Techniques 6 (Post materials)


Film Production Pipelines and Artist Techniques 6

- Introduction to LoadBalancer vol.2 (FPTS Field Research Program)
- Introduction to LoadBalancer vol.1 (FPTS Field Research Program)

Film Production Pipelines and Artist Techniques 4,5 (Post materials)

- Asset management with Houdini (Griot Groove inc. LiNDA)

Film Production Pipelines and Artist Techniques 5

- Infrastructure abstraction (Aiming Inc.)
- Introduction to building Docker (Aiming Inc.)
- Internal infrastructure in Polygon Pictures (Polygon Pictures Inc.)
- Introduction to using GPU in cloud (Polygon Pictures Inc.)

Film Production Pipelines and Artist Techniques 4

- Introduction to infrastructure fo game asset management (Polyphony Digital Inc.)
- Motivation and career plan for TA/TD (Digital Media Lab., Inc. / PlatinumGames Inc. / Polygon Pictures Inc.)
- Typical data I/O in Houdini (Polygon Pictures Inc.)
- Introduction of game production pipeline (PlatinumGames Inc.)
- History of PPI Pipeline (Polygon Pictures Inc.)
- Typically CG Animation Workflow (Polygon Pictures Inc.)

Film Production Pipelines and Artist Techniques 3


Film Production Pipelines and Artist Techniques 2

- Film Production Infrastructure and MPAA Best Practices (Polygon Pictures Inc.)

Film Production Pipelines and Artist Techniques 1



※As for the materials from the moderator, we are planning to brush up including including corrections while looking at the situation of future meetings.